![]() Silvar is well-known for its bountiful ways of trading- both from land and sea, giving it a great advantage over other Forts and Towns in the Eastern Gallery. or still standing, at the very least.Ĭulture Trading with merchants and adventurers It is unknown if Silvar was fully abandoned, but can be assumed that, being one of Avernum's biggest cities, it still has residents left who are making sure that it is well-defended from the enemies who are lurking in the shadows around it. No matter how the rogue refugee is dealt with, Silvar becomes a peaceful settlement once again, albeit still troubled by the Sliths. He sent a group of adventurers (known as the Horde Triad Slayers) to kill Wetzel. Mayor Augustus was infuriated by this deed. However, his idea was denied so he tried to rebel, taking a bunch of refugees to help him out. One day, a man named Wetzel said that the bridge that leads to the rest of Avernum should be destroyed to stop the Slith Horde from proceeding further. The refugees stayed in a cramped corner in the east part of town, helped by an escaped female Empire citizen who healed them. This annoyed the Captain and the soldiers, but they let them in since it was the Mayor's order to do so. In Avernum 6, Silvar was a normal town, minding its business until it was filled with refugees from the Great Portal after its destruction. The situation was like this until the arrival of a small group of Adventurers (later known as the Shade Killers) aided by The Castle's alchemist Correlea managed to find a way to destroy the Shade, freeing Silvar from its curse. Unfortunately, one of those residents was its current Mayor. The location that the Shade chose was the former Barracks, killing a lot of soldiers while settling there and maddening a few of the Town's residents. In Avernum 4, Silvar was one of the most endangered towns, being invaded by the Black Shade of Ice that changes its location (the location being Formello to the north). It is likely that Silvar in Avernum was given the same name by a founder who was homesick. In Avernum 3, the Surface Explorers find a town called Silvar in the Kriszan Province. It held its title "One of the six towns of the Council" once again. After the destruction of the secret Empire Spies on their island, Silvar became relatively safe, unable to be attacked and destroyed by sea due to its reinforced defenses. During that time, it was one of the less endangered towns, despite the destruction of Cotra. However, it also had to hold back a variety of monsters who were attacking it from the west, including Nephilim, Nepharim and Slithzerikai.Īfter Emperor Hawthorne was killed by the Hawthorne Assassins, Silvar was attacked by Empire Soldiers. Silvar was mostly at peace, commencing its trades peacefully. In the remake Escape from The Pit, there is also a dug out sewer level infested with worms being created by Droknarr of the Split-Tail Clan. A trade route was opened- both at land and sea, allowing the city to flourish even from its early years and to grow into a very important location decades later as well as becoming one of the six most important cities in Avernum. History Avernum 1/Avernum: Escape From The Pitīefore the events of Avernum 1 (and its remake), Silvar was built a few years after the exile of a bunch of humans in Avernum, including King Micah and The Five Council Members, as well as the three original members of the Triad- Solberg, X and Linda. 3.1 Trading with merchants and adventurers.1.1 Avernum 1/Avernum: Escape From The Pit. ![]() In the NW corner of the alcove in the west of the hall is a body with a scrap of vellum. By going around the edge you can take the monsters out piecemeal. It is better to skirt round the hall rather than storming directly into the middle where you will probably be overwhelmed. Keep your spell casters out of the mêlée, using them to keep your warriors up to scratch. Since you have not learned Beast Ceremony yet (unless you have been using the character editor), you will have to rely on individual spells: haste, bless and shield. Make sure you are at full strength and enter combat mode before entering the hall. Here are lots of null bugs, chitrachs and chitrach larvae. To the south of the corridor is the main hall. After killing the null bug in the room you find that the crystal boxes contain mostly nothing other than rusty unusable tools. At the eastern end of the corridor is magical barrier which can be walked through. To the east of this is a room with nothing but lots of large blue crystals. Further east, to the north of the corridor is a locked room containing nothing but two ordinary crystals and some tools.
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